This guide is meant to set you up for success and answer as many questions as possible throughout your tenure as Sheriff. Refer to it as often as needed!
Enforce the law in your jurisdiction
Arrest, Jail, and/or Fine lawbreakers
Receive and Process Bounties returned to your jurisdiction
Inform newcomers of any town-specific laws
Maintain up-to-date criminal records
Set bounties for fugitives charged with Serious Felonies
/gethc <- gives you a pair of handcuffs
/fine (id number) (fine amount) ex: /fine 5 10 <- fines player 5 for $10.
/jail (id number) (minutes) ex: /jail 2 10 <- jails player 2 for 10 minutes
/hc <- Puts on or removes handcuffs
/getbounties <- Provides list of bounties with bounty id’s
/editbounty (player id) (bounty id) (1 [full payment], 2 [¾ payment])
/deputize (player ID) <- deputizes that player
/removedeputy (player ID) <- removes that players Deputy role
The maximum number of Deputies you can have is 2 (see below for more detail)
Maximum number of people allowed in a Posse is 6
You can NOT alter or remove currently existing criminal records without Admin approval.
“RP before bloodshed” is required at all times
Deputies and Town Laws
Deputies are meant to be assigned to upstanding citizens on a temporary basis in a supporting role. Deputies can only be recruited in times of need and should be released once the RP scenario they were recruited for is resolved. They may also look after the town if you choose to travel out of your jurisdiction but they cannot fine or jail (They may still use the jail cells manually). You should pay them for their services however it is not required.
As Sheriff you are also allowed to create and enforce up to three (3) laws for your jurisdiction on top of currently existing Federal Laws. You should give newcomers to your town some leeway if they unknowingly violate one of those laws, and it is your responsibility to make sure those laws are known to everyone in your jurisdiction.
Detainment, Arrests, and Fines
Detaining an individual is to place them into your custody and restrict their ability to leave before interrogation. Before detaining or restraining, you must clearly identify yourself and whether the suspect is being detained or arrested should be made clear to them.
If interrogation or questioning is required, ensure you and the suspect are in a safe area before beginning any line of questioning or interrogation.
Once a positive identity is made and you are certain of the suspect’s guilt, make every effort to finalize sentencing, fine, and jail within a reasonable time frame. Avoid extended periods of inactivity and isolation in cells or holding areas.
As Sheriff, you may only Jail or Fine someone in your jurisdiction. If you come across a crime(s) being committed outside of your jurisdiction you should report it to a Marshal or the local sheriff.
Fines should be fair and reasonable to the crime(s) committed and should almost never be the max fine. Make sure when issuing fines that the person is able to pay them to avoid making them go negative.
Detain a suspect and move them to a nearby safe location for questioning
If you have evidence of a crime, or get evidence after questioning, inform them they are under arrest
Take them to the nearest jail and process them
Inform them you will take their weapons while serving time and do /me ‘takes weapons’ then have the detainee unequip and give the weapons to you
Remove cuffs after locking the jail cell and taking their weapons. You should not be in the jail cell with someone while they are uncuffed!
Make sure to look up their criminal record at this stage
If crimes were committed in a Sheriff’s jurisdiction then you should hand them over to the Sheriff for processing if possible
Inform them of their crime(s) and what their fine and jail time will be.
Once this is done you can NOT change their crime(s), fine, or time!
Fine the individual then jail them (see commands below)
Add to the Criminal Records
Make sure to return weapons to the individual after their sentence is complete unless they were used in the crime(s) committed.
Always take into consideration time served (Time held in cell during processing or time while detained before being charged) during the sentencing process. All jail times being issued should be fair and reasonable for the crime(s) and severity of the crime(s) they are being charged with. Keep in mind that this is still RP and not real life.
Jail time is going to be referred to as Days. Each day in jail is 1 minute. (I.e.Being sentenced to 10 days in jail is 10 minutes of jail time)
Make sure to update the criminal records while the individual serves their time or immediately after release.
Existing bounties should be rescinded only in cases of legal self-defense OR payment by money or labor exchange.
In cases where the presiding Lawman may be bias in their determination to rescind the bounty, an alternative Sheriff or Marshal should be contacted to make the decision.
When bounties are cleared, funds received should be either:
Used to pay the bounty hunter who turned in the bounty.
Used to pay active deputies.
Given to the victim(s) if any can be located.
Transferred to Paymont Bankerton through a bank deposit
Note: pocketing the funds is considered an exploit of server mechanics
Since this is an elected role you have more freedom to run your town. You are allowed to accept bribes or choose to not enforce certain laws but this may come with consequences at the next election. If you are caught breaking the law yourself you risk jail time and possible removal from your position as Sheriff. At all times you must RP your character and you should always have a reason for every action you make.
You are not expected to memorize this list. You should however have quick access to it whenever you are jailing/sentencing a convict.
Jail Time: 12 days or less
Disorderly Conduct: Willfully and unlawfully disturbs the peace of another person(s).
Battery: Wanton and unlawful physical contact with another person which is unwelcome. Aggressor does not use a weapon or cause great bodily harm.
Assault: Intention to commit battery with a weapon in a manner unlikely to cause great bodily harm. [If player bounty is <= $500 | Assault multiplied per $100]
Trespassing: Unkowling arrives on private property and remains after deed or claim is proven and told to leave.
Fine: $500 maximum
Jail Time: 24 Days or less
Petty Theft: Knowingly and Unlawfully takes money, property, and/or belongings valued $200 or less with intent to deprive the owner indefinitely.
Bribery: Offers a public servant or official money, services, favors, or gratuities with the intent of personal gain or benefit.
Aggravated Assault: Intention to commit battery with a weapon and/or in a manner likely to cause great bodily harm.
Manslaughter: Takes the life of another person without malice or intent, in a fashion that a reasonable person would consider accidental and without carelessness. Not to be applied in cases of Self Defense where a person uses force to defend themselves, another person, or their property from substantial harm or death.
Mayhem: Causes injury to another person with malice or intent to cause harm/pain, so as to render them defenseless. [If player bounty > $500 | Mayhem multiplied per $500]
Fraud: Makes an agreement or presents themselves as someone else with the intent of personal gain or benefit, where a reasonable person would believe them to be a liar or cheater.
Fine: $2000 maximum
Jail Time: 10 Days to Life
Greater Theft: Knowingly and unlawfully takes money, property, and/or belongings valued $200 or more with the intent to deprive the owner indefinitely.
Robbery: While committing Petty or Greater Theft, forcibly takes such items from another person through physical force or fear of force.
Theft of Livestock: Unlawfully takes or kills livestock with the intent to deprive the owner of such stock longer than 15 days.
Arson: Destroys or attempts to destroy any property, structure, or vegetation by means of fire with malice or intent to deprive the owner.
Murder in the Second Degree: Takes the life of another person without malice, intent, or forethought, in which circumstances a reasonable person would believe involved carelessness, or where they are overcome by the heat of passion.
Murder in the First Degree: Takes the life of another person with malice, intent, or forethought.
Attempted Murder: Attempts to commit Murder in the First Degree but does not succeed in killing the targeted person.
Harboring a Fugitive: Knowingly harbors or assists a fugitive from justice, or knowingly conspires in the commission of a major felony, or helps a fugitive escape lawful incarceration or imprisonment.