1) Roleplay Before Bloodshed (no RDM, VDM, KOS).
– Bloodshed refers to acts of violence e.g. punching, lassoing, knifing, hog-tying, shooting, vehicle attacks, etc.
– The bare minimum expectation to meet this requirement is that a character know who harms them and why BEFORE they’re injured.
2) Must be 18 years or older (both players and their characters).
3) Value all life (Yours, others, and NPCs)
Take risks appropriate for your character and embrace the RP consequences. E.g. RP your injuries, rest the character, leave a scene clue, permadeath, etc.
4) No OOC (out of character) communication or actions on-server.
5) No glitching/power gaming/super characters/super groups. (see Guidelines)
6) No stream sniping/metagaming. (see Guidelines)
7) Must know basic player controls (see Getting Started)
9) No use of 3rd party mods or apps while on server, excluding the PRC TeamSpeak server while in-game.
10) Extreme Violence: Consent between all parties is required before torture/mutilation RP. Hanging RP is not permitted. SEE ALSO: Frontier Justice.
11) Group size limited to six collaborating players in a given scenario.
- Lawmen are permitted to form larger posses in city limits. (See Lawmen SOPs)
12) Losing Consciousness and Incapacitation: If you are downed during active player-to-player conflict, you are unconscious. You may remember everything up until you lose consciousness, but remember nothing until you revive (wake up/F). While unconscious, you may make utterances, but cannot remember the details or subject of any conversations.
If you’re downed but aren’t in active conflict (i.e., kicked by a horse, falling damage), you are incapacitated. You may speak and choose to retain your memory.
Options for Reviving During Active Conflict
A. You may wake up while the scene is active, but must play out the circumstances of your injuries/likelihood to fall unconscious again without medical support.
B. If you are downed in a gunfight (any conflict that results in gunfire), you may not re-engage in the gunfight nor be forced to re-engage.
C. You may choose to remain downed until other players provide assistance.
D. Re-spawning at nearest doctor should only be used in situations where consent/safety is an issue (see guide).
E. If downed due to law enforcement action, you must submit to detainment on scene.
Permanent death isn’t required for any reason and is the sole decision of the character’s player. SEE ALSO: Getting Started
The PRC has a principle of collaborative storytelling – Prior conflict, assumption of crime, and having a bounty does not constitute as “roleplay” before engaging in conflict:
- If your opponent has no idea who killed them or why, then you have given them nothing to play with, and they can provide no counterplay. Your story is over and you may have just RDMed them.
- Shooting almost always ends role play. This should be the last step in conflict, not the first.
Your character should treat every attack with a lethal weapon upon another character as though it could be fatal. Using meta-knowledge that all players have a choice whether to perma is metagaming.
When a group spots an opposing group and approaches on foot or by horse, the opposing group may attempt to flee. This initiates a pursuit, but this is not role play. The pursuing and pursued groups may have weapons (including lassoes, bolos) at the ready, but may not attack unless words are exchanged between the groups.
The pursuit ends when the pursuers give up, or the opposing/chased group is outridden or gives up. In the latter case, role play must initiate any additional actions including binding.
A sniper may be part of a 2-6 person group. In a scenario where the sniper is posted, the other player(s) must notify the opposing player(s) that there is a sniper (“We’ve got someone watching over us who will shoot you if it comes to it.”)
Prior to use of the sniper, the players must agree to what circumstances the sniper will shoot but it cannot be that the opposing players 1) draw a weapon, 2) try to leave and 3) it cannot be the first shot in the scene. For example, it could be (“Shoot if I shoot at them.” or “Shoot only if I get on my horse.”)
Sniping will be defined as shooting with a long gun or bow from a hidden position and/or at distance.
Sniper weapons are not restricted in hunting nor NPC bounties, however, threatening a town with sniper weapons by shooting locals is NVL.
A character may choose to rag doll (Z) to indicate being knocked out or hurt before their health 0s out. In this case, these injuries must be role played to the same extent as a mechanical down/KO.
Faking it: If a character is only pretending injury, they should give clues in their role play (i.e., /me wound doesn’t appear to actually be bleeding) to allow counterplay.
- Allowlist permissions may be temporarily removed while Admin investigate our concerns.
- Length of permissions removal will be adjusted case by case depending on the RP impact of your actions, number of violations identified, and your contribution to the RP quality of community health up to this point.
Examples of high-impact rule violations that may lead Admin to skip 1st or 2nd violation procedure include but aren’t limited to:
- OOC Name-calling or belittling a player in DMs or in community chat channels when you find out they’ve opened an Admin ticket.
- Coercing a player with intimidation or shame in DMs not to open a ticket with Admin.
- Sexism or racism directed toward a player or character.
- Multiple rule violations in one go.
- Back-to-back repeats of the same rule break after a warning was issued.
Permanent bans are issued after a unanimous agreement between Admin and server owner. In cases where Admin determine community safety is at risk, permanent removal of server whitelist may happen immediately.