SERVER RULES

1) Roleplay Before Bloodshed (no RDM, VDM, KOS).
– Bloodshed refers to acts of violence e.g. punching, lassoing, knifing, hog-tying, shooting, vehicle attacks, etc.
– The bare minimum expectation to meet this requirement is that a character know who harms them and why BEFORE they’re injured.

2) Must be 18 years or older (both players and their characters). 

3) Value all life (Yours, others, and NPCs)
Take risks appropriate for your character and embrace the RP consequences. E.g. RP your injuries, rest the character, leave a scene clue, permadeath, etc.

4) No OOC (out of character) communication or actions on-server.

5) No glitching/power gaming/super characters/super groups. (see Guidelines)

6) No stream sniping/metagaming. (see Guidelines)

7) Must know basic player controls (see Getting Started)

8) No RP that violates Twitch Terms of Service or Twitch Community Guidelines (this includes Erotic RP)

9) No use of 3rd party mods or apps while on server, excluding the PRC TeamSpeak server while in-game.

10) Extreme Violence: Consent between all parties is required before torture/mutilation RP. Hanging RP is not permitted. SEE ALSO: Frontier Justice.

11) Group size limited to six collaborating players in a given scenario. 

    • Lawmen are permitted to form larger posses in city limits. (See Lawmen SOPs)

12) Losing Consciousness and Incapacitation: If you are downed during active player-to-player conflict, you are unconscious. You may remember everything up until you lose consciousness, but remember nothing until you revive (wake up/F). While unconscious, you may make utterances, but cannot remember the details or subject of any conversations.

If you’re downed but aren’t in active conflict (i.e., kicked by a horse, falling damage), you are incapacitated. You may speak and choose to retain your memory.

Options for Reviving During Active Conflict
A. You may wake up while the scene is active, but must play out the circumstances of your injuries/likelihood to fall unconscious again without medical support.
B. If you are downed in a gunfight (any conflict that results in gunfire), you may not re-engage in the gunfight nor be forced to re-engage.
C. You may choose to remain downed until other players provide assistance.
D. Re-spawning at nearest doctor should only be used in situations where consent/safety is an issue (see guide).
E. If downed due to law enforcement action, you must submit to detainment on scene.

Permanent death isn’t required for any reason and is the sole decision of the character’s player. SEE ALSO: Getting Started

GUIDELINES

Lore Friendly: This refers to character conduct and server aesthetic. The PRC’s servers follow the lore set in place in their respective games. If it exists within RDR2 or GTAV for example, it’s fair-game to roleplay or reference. (Exception: See “Super Characters” below)

While we expect RP that is realistic, we also embrace that occasionally game-lore, server rules, and historical accuracy may be at odds. For example, while the historical setting of RDR2 might realistically support racist/sexist stereotypes and tropes, this community tolerates neither. Additionally we will not tolerate conflict driven by prejudice or discrimination.

Power Gaming: Power Gaming: (Including but not limited to) abusing/exploiting game mechanics/bugs, using mechanics not supported in-game to gain an advantage*, cop/sheriff-baiting, excessive trolling, forcing unwanted RP** (see GUIDE: Consent and Safety), combat logging.

* /me and /scenes features are available to facilitate and enable RP. Using them to restrict RP (e.g. “/scene door is locked” or “/scene property claimed”),
or force a specific RP outcome (“/me takes all money” instead of “/me searches pockets for money”), is considered power gaming.

** Holding a person restrained for more than 5 minutes without active rp and/or reasons to sustain it (e.g. travel) is power gaming.

Super Characters/Super Groups: Characters/groups named after or personifying people/groups who exist IRL, who identify directly with existing RDR2 or GTAV lore, or who have the potential to toe the line that defines power gaming (e.g. serial killers, supernatural entities, etc) must open an admin-support ticket and request Admin approval in advance. You will collaborate with Admin on a set of rules you agree to abide by, and the community will vote to participate/opt out.

Stream Sniping/Meta Gaming: Your presence in another player’s Twitch chat during any RP interaction, especially in situations where you have some kind of advantage, will be considered by Admin as evidence of stream sniping.

After on-server conflict (e.g. a gunfight, bar brawl, robbery, bounty apprehension, arrest and sentencing), involved players are not permitted in each other’s Twitch streams for 1 hour after the conclusion of the conflict OR if the streamer’s character is actively discussing their involvement or future plans.

Any information gained OOC can’t be used IC. If it’s not on-server, it’s not IC unless otherwise approved by admin.

If you have multiple characters, information can’t be passed from one to another.

Quality of Roleplay: Our expectation is that at all times, players are mindful of server and community rules, the lore and setting in which their character exists, and their impact on the RP happening around them. Your character has no concept of server rules. If you are concerned someone is breaking the rules and not responding to an immersive reminder (i.e., “Let’s send six.. that should be enough.”), you can disengage from the scene or file an admin-support ticket. “Rulesplaining” on the server is itself a rule break.

To this end, if you encounter RP which you believe fails to meet the community standard, or degrades your RP experience, please open an admin-support ticket in Discord immediately. In most cases, Admin response will be to encourage and support the player’s improvement. However, repeat offenders will face temporary and/or permanent bans at Admin discretion. 

CONFLICT GUIDE

The PRC has a principle of collaborative storytelling – Prior conflict, assumption of crime, and having a bounty does not constitute as “roleplay” before engaging in conflict:

  • If your opponent has no idea who killed them or why, then you have given them nothing to play with, and they can provide no counterplay. Your story is over and you may have just RDMed them.
  • Shooting almost always ends role play. This should be the last step in conflict, not the first.

Your character should treat every attack with a lethal weapon upon another character as though it could be fatal. Using meta-knowledge that all players have a choice whether to perma is metagaming.

When a group spots an opposing group and approaches on foot or by horse, the opposing group may attempt to flee. This initiates a pursuit, but this is not role play. The pursuing and pursued groups may have weapons (including lassoes, bolos) at the ready, but may not attack unless words are exchanged between the groups.

The pursuit ends when the pursuers give up, or the opposing/chased group is outridden or gives up. In the latter case, role play must initiate any additional actions including binding.

A sniper may be part of a 2-6 person group. In a scenario where the sniper is posted, the other player(s) must notify the opposing player(s) that there is a sniper (“We’ve got someone watching over us who will shoot you if it comes to it.”)

Prior to use of the sniper, the players must agree to what circumstances the sniper will shoot but it cannot be that the opposing players 1) draw a weapon, 2) try to leave and 3) it cannot be the first shot in the scene. For example, it could be (“Shoot if I shoot at them.” or “Shoot only if I get on my horse.”)

Sniping will be defined as shooting with a long gun or bow from a hidden position and/or at distance.

Sniper weapons are not restricted in hunting nor NPC bounties, however, threatening a town with sniper weapons by shooting locals is NVL.

A character may choose to rag doll (Z) to indicate being knocked out or hurt before their health 0s out. In this case, these injuries must be role played to the same extent as a mechanical down/KO.

Faking it: If a character is only pretending injury, they should give clues in their role play (i.e., /me wound doesn’t appear to actually be bleeding) to allow counterplay.

RULE VIOLATION PROCEDURE

If a player violates a rule or community guideline while role-playing with you on the server, you are expected to report them via an admin-support ticket in Discord. Do your best to disengage with the interaction without breaking character. Do not discuss rule violation concerns in The PRC’s community chats; Do not DM players to address rule violations.

Player reports will be reviewed by the Admin team. Decisions are made collaboratively by the Admin team on a case-by-case basis. All available information, including previous Rule or Community Guideline violations, will be taken into account in determining a course of action. If it’s determined that server or community rules/guidelines weren’t upheld, the following procedure will occur:

1st Warning
  • Warning and up to 3-day removal of Allowlist permissions in Discord and on the server
2nd Warning
  • Warning and up to 7-day removal of allowlist permissions in Discord and on server.
3rd Warning
  • Permanent removal of allowlist permissions in Discord and on server.

  • Allowlist permissions may be temporarily removed while Admin investigate our concerns.
  • Length of permissions removal will be adjusted case by case depending on the RP impact of your actions, number of violations identified, and your contribution to the RP quality of community health up to this point.

Examples of high-impact rule violations that may lead Admin to skip 1st or 2nd violation procedure include but aren’t limited to:

  • OOC Name-calling or belittling a player in DMs or in community chat channels when you find out they’ve opened an Admin ticket.
  • Coercing a player with intimidation or shame in DMs not to open a ticket with Admin.
  • Sexism or racism directed toward a player or character.
  • Multiple rule violations in one go.
  • Back-to-back repeats of the same rule break after a warning was issued.

Permanent bans are issued after a unanimous agreement between Admin and server owner. In cases where Admin determine community safety is at risk, permanent removal of server whitelist may happen immediately.